THE FINALS SPECIALIZATIONS
Explore all the specializations available for each class.
LIGHT Class Specializations
Cloaking Device

A temporary cloaking device that renders you nearly invisible. Taking damage or using items will deactivate it.
Evasive Dash

Perform a quick dash in any direction. Has 3 charges.
Grappling Hook

A hook that pulls you towards any surface it attaches to, allowing for rapid vertical and horizontal movement.
MEDIUM Class Specializations
Healing Beam

A beam that heals a targeted teammate over time. Overheats with extended use.
Guardian Turret

A deployable turret that automatically targets and fires at nearby enemies.
Dematerializer

A tool that temporarily dematerializes physical surfaces in the arena, allowing any contestant to see or pass through them. It can also make these surfaces rematerialize.
HEAVY Class Specializations
Charge 'N' Slam

Charge forward, breaking through walls and knocking back enemies. Can be ended with a powerful ground slam.
Goo Gun

Fires a projectile that creates a large chunk of goo on impact, creating temporary cover.
Mesh Shield

Deploys a personal energy shield that blocks incoming damage from the front.
Winch Claw

Launches a chain claw that latches on to objects or contestants, pulling them in closer to you