THE FINALS GADGETS
Explore all the gadgets available for each class.
LIGHT Class Gadgets
Breach Charge

Highly destructive deployable explosive that can be remotely detonated.
Gateway

A pair of deployable gateway entrances; when both are placed and activated, contestants and objects can move between the two locations.
Glitch Grenade

Thrown projectile that disables specializations and gadgets, glitches contestant's screens, and disables powered objects in the affected area.
Gravity Vortex
A remote-triggered device that creates a gravity vortex, pulling in objects and slowing contestants.
H+ Infuser

Rapid-fire healing device. Restores teammate health on hit and regenerates ammunition over time.
Sonar Grenade
Thrown projectile that emits several pulses, tracking affected contestants through walls.
Nullifier

Disables item use and interactions. Bullets will pass through Nullified players.
Thermal Bore

Launches a long-range projectile that burrows into structures and uses thermite to collapse them from within, opening up new sightlines.
Tracking Dart
Fires a projectile that tracks hit opponents through walls.
Vanishing Bomb
Thrown projectile that cloaks your teammates for a short duration when detonated.
MEDIUM Class Gadgets
APS Turret

Deployable that shoots down and destroys enemy projectiles
Breach Drill

Deployable that drills through surfaces and flashes the other side before detonating.
Data Reshaper

A tool that changes certain carriable and deployable objects in the arena into something else you can use.
Defibrillator
When charged, can be used on fallen teammates' statues to revive them instantly.
Explosive Mine
Explodes when triggered.
Gas Mine
Emits toxic gas when triggered; contestants take damage while exposed to toxic gas
Glitch Trap
Deployable that sticks to a surface; when triggered, it disables specializations and gadgets and glitches screens.
Jump Pad
Trampoline-like deployable; allows for high jumps
Zipline

Fires at a targeted surface and anchors a rope that can be used to traverse arenas easily
Proximity Sensor

Deployable sensor that sticks to a surface and tracks opponents in range through walls; can be triggered multiple times.
HEAVY Class Gadgets
Anti-Gravity Cube
Deployable that manipulates gravity in its immediate area, lifting contestants and objects upwards
Barricade

Highly durable shields that are perfect for fortifying an area
C4
Highly destructive deployable explosive that can be remotely detonated
Dome Shield
Projects a semi-transparent bubble that provides 360-degree protection for a short time
Explosive Mine
Explodes when triggered.
Healing Emitter

Deployable that heals you and nearby teammates. Can be picked up, carried and thrown.
Proximity Sensor

Deployable sensor that sticks to a surface and tracks opponents in range through walls; can be triggered multiple times.
Lockbolt
A rocket-propelled Lockbolt device that chains nearby opponents and objectives to its general location.
Pyro Mine

Explodes when triggered, setting fire to the immediate area; contestants in an area that is burning will take damage
RPG-7

Fires long-range, high-explosive missiles that detonate on impact. 2.15s Reload.
All Builds Gadgets
Flashbang
Thrown projectile that disorients, blinds and deafens nearby players; can be thrown underhand or overhand
Frag Grenade
Thrown projectile that explodes shortly after release; can be thrown underhand or overhand
Gas Grenade

Thrown projectile that emits a cloud of toxic gas; contestants take damage while exposed to toxic gas.
Goo Grenade

Thrown projectile that explodes into several blobs of goo, which solidify on impact; can be thrown underhand or overhand
Pyro Grenade
Thrown projectile that starts a fire in the area where it explodes; contestants in an area that is burning will take damage
Smoke Grenade

Thrown projectile that emits smoke when it explodes, blocking lines of sight, extinguishing fire and preventing fire from igniting gas