GLOSSARY

Understand the key terms used in weapon analysis.

TTK (Time to Kill)

The time it takes for a weapon to deal enough damage to eliminate a target, assuming all shots hit. Lower is better.

STK (Shots to Kill)

The number of shots required to eliminate a target. This value is given for Light, Medium, and Heavy opponents for both body and headshots.

RPM (Rounds Per Minute)

The rate of fire of the weapon, indicating how many shots can be fired in one minute. Higher is better for sustained damage.

DPS (Damage Per Second)

The total damage a weapon can output per second, calculated from its damage per shot and rate of fire. A key indicator of a weapon's raw damage potential.

Damage Dropoff

Refers to the range at which a weapon's damage begins to decrease (Min Range) and the range where it reaches its lowest damage output (Max Range). The Modifier shows the percentage of damage retained at maximum range.